Alrecenk<p>I spent most of the day <a href="https://peoplemaking.games/tags/coding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>coding</span></a> a single button. See, it has to render text in <a href="https://peoplemaking.games/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a>, over an image, onto a panel in 3D space, which then triggers an external event if any motion tracked <a href="https://peoplemaking.games/tags/VR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VR</span></a> cursor presses a controller button or trigger while the tip is colliding. It also highlights on touch, and cleans up its resources when destroyed. Now that buttons are sorted, tomorrow I can work on check-boxes and sliders.</p>